Three game worlds converge: a medieval fortress, a New Mexico frontier town, and a futuristic competition arena.

Independent worlds. Shared ambition.

Three worlds.
One studio.
Infinite ways in.

We build games that pull you into the story, the competition, and the community around it.

Stories, competition, and worlds built to play together.

SCROLL TO ENTER

Now entering the worlds

Pick your portal.

Three very different places to get lost. One team building each world with the people who will play in it.

Medieval defenders stand before the walls of Jerusalem at sunset.

01 · NARRATIVE ADVENTURE

Siege of
Jerusalem

A human story of survival, loyalty, and choices inside a city under siege.

STORY FIRST

A frontier sheriff looks across a New Mexico mining town beneath a red sunset.

02 · FRONTIER MYSTERY

Silver
City

Read the town. Follow the evidence. Decide who gets to tell the truth.

BUILT IN THE TOWN

A squad of futuristic competitors prepares for a match in a neon arena.

03 · COMPETITIVE SHOOTER

Battleforged

A competitive arena and clan community shaped with veterans, first responders, and the players who make it theirs.

BUILT TOGETHER

A studio built for the next wave

The game is bigger than the screen.

MicroBox Games is a creative studio for original worlds, connected play, and the communities that grow around them. We bring story, technology, production, and players into the same conversation early.


MICROBOX
GAMES

STORY

PLAY

PEOPLE

WORLDS

What holds the worlds together

01 / STORY

Every world has a point of view.

We start with characters, choices, and a reason to care what happens next.

02 / PLAY

Built to be entered, not watched.

We design for discovery, mastery, replay, and the stories players make together.

03 / PEOPLE

The community is part of the build.

Players and partners help shape the experience while it is still becoming.

Next level starts with people

Bring your A-game
to an A-team.

If you see a place for your talent in the worlds we’re building, we want to hear what you’d bring.